mirror of https://github.com/godotengine/godot
- Based on C++14's `shared_time_mutex` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed - Simpler for `NO_THREADS` |
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|---|---|---|
| .. | ||
| export | ||
| SCsub | ||
| app.cpp | ||
| app.h | ||
| context_egl_uwp.cpp | ||
| context_egl_uwp.h | ||
| detect.py | ||
| joypad_uwp.cpp | ||
| joypad_uwp.h | ||
| logo.png | ||
| os_uwp.cpp | ||
| os_uwp.h | ||
| platform_config.h | ||
| thread_uwp.cpp | ||
| thread_uwp.h | ||