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godot/scene
Max Piepenbrink f2d733d48d Fix stale VoxelGI warnings.
Easy 1 line fix, just need to call update_configuration_warnings()
any time fields related to our warning concerns get changed. In
this case it's we just need to be concerned about calling this
whenever the voxel data field changes for any reason.
2025-02-13 20:54:05 -08:00
..
2d Sprite2D: Use correct name to hide `region_filter_clip_enabled` 2025-02-13 10:06:30 +11:00
3d Fix stale VoxelGI warnings. 2025-02-13 20:54:05 -08:00
animation Merge pull request #102433 from akien-mga/unexpose-AnimationNodeStartState-EndState 2025-02-10 10:49:14 +01:00
audio Add `volume_linear` property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
debugger Add changeable freelook speed in Game Window 2025-02-10 17:18:52 +01:00
gui Sync native and embedded dialog missing extension handling. 2025-02-14 00:15:04 +02:00
main Merge pull request #102217 from clayjohn/mobile-pipelines 2025-02-13 23:34:54 +01:00
resources Merge pull request #102132 from Ivorforce/optimize-font-internal-cow 2025-02-07 14:50:41 -06:00
theme SCons: Properly `NoCache` all text files 2025-01-16 16:59:12 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h
property_utils.cpp Store _custom_type_script meta as String 2025-02-12 01:22:09 +01:00
property_utils.h Store _custom_type_script meta as String 2025-02-12 01:22:09 +01:00
register_scene_types.cpp Don't expose AnimationNodeStartState and AnimationNodeEndState as internal, this triggers a ClassDB bug 2025-02-04 22:19:56 +01:00
register_scene_types.h
scene_string_names.h Merge pull request #100036 from Chaosus/hover_sname 2024-12-11 12:24:09 +03:00