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godot/core/input
Yelloween 98a23136d5 Fix missing event metadata in _input() with Input.parse_input_event()
Use merge_meta_from() for metadata copying.

Fixed include order

Removed unnecessary line
2024-12-06 22:08:16 +03:00
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SCsub
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo [Nov 2024] 2024-11-15 21:56:25 -04:00
godotcontrollerdb.txt
input.compat.inc
input.cpp Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
input.h Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
input_builders.py
input_enums.h
input_event.cpp Fix missing event metadata in _input() with Input.parse_input_event() 2024-12-06 22:08:16 +03:00
input_event.h Revert "Fix InputEvent device id clash" and add a compatibility function 2024-11-20 09:18:55 +01:00
input_map.compat.inc
input_map.cpp Merge pull request #90723 from Calinou/textedit-autocompletion-always-replace-if-not-shift 2024-11-27 10:47:24 -06:00
input_map.h Revert "Fix InputEvent device id clash" and add a compatibility function 2024-11-20 09:18:55 +01:00
shortcut.cpp
shortcut.h