mirror of https://github.com/godotengine/godot
Minor patch upgrade. Enabling ray packets results in faster processing of ray streams (i.e. occlusion culling buffer updates) at the cost of slightly larger binary sizes. |
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|---|---|---|
| .. | ||
| SCsub | ||
| config.py | ||
| godot_update_embree.py | ||
| lightmap_raycaster.cpp | ||
| lightmap_raycaster.h | ||
| raycast_occlusion_cull.cpp | ||
| raycast_occlusion_cull.h | ||
| register_types.cpp | ||
| register_types.h | ||