mirror of https://github.com/godotengine/godot
Before of this patch, as explained in the usual commented-wall-of-text-longer-than-the-actual-patch-itself™, due to the multithreaded nature of the Wayland thread, it was possible to commit a surface while the renderer was doing stuff, which was _very_ wrong. Initially the consequences of such a sin weren't obvious but, now that explicit synchronization is becoming more and more common, we can't commit a buffer randomly without basically guaranteeing a nasty, nasty crash (and we should have avoided commits altogether in the first place to ensure atomic surface updates). We now only trigger a commit _in the main thread_ when low processor usage mode is on _and_ if we know that we won't be rendering anything as, due to its intermittent nature, it makes "legacy" (pre xdg_wm_base v6) frame callback based suspension quite annoying. |
||
|---|---|---|
| .. | ||
| doc_classes | ||
| export | ||
| wayland | ||
| x11 | ||
| README.md | ||
| SCsub | ||
| crash_handler_linuxbsd.cpp | ||
| crash_handler_linuxbsd.h | ||
| dbus-so_wrap.c | ||
| dbus-so_wrap.h | ||
| detect.py | ||
| fontconfig-so_wrap.c | ||
| fontconfig-so_wrap.h | ||
| freedesktop_portal_desktop.cpp | ||
| freedesktop_portal_desktop.h | ||
| freedesktop_screensaver.cpp | ||
| freedesktop_screensaver.h | ||
| godot_linuxbsd.cpp | ||
| joypad_linux.cpp | ||
| joypad_linux.h | ||
| libudev-so_wrap.c | ||
| libudev-so_wrap.h | ||
| os_linuxbsd.cpp | ||
| os_linuxbsd.h | ||
| platform_config.h | ||
| platform_gl.h | ||
| platform_linuxbsd_builders.py | ||
| speechd-so_wrap.c | ||
| speechd-so_wrap.h | ||
| tts_linux.cpp | ||
| tts_linux.h | ||
| xkbcommon-so_wrap.c | ||
| xkbcommon-so_wrap.h | ||
README.md
Linux/*BSD platform port
This folder contains the C++ code for the Linux/*BSD platform port.
See also misc/dist/linux folder for additional files
used by this platform.
Documentation
- Compiling for Linux/*BSD
- Instructions on building this platform port from source.
- Exporting for Linux/*BSD
- Instructions on using the compiled export templates to export a project.
Artwork license
logo.png is derived from the Linux logo:
Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.