mirror of https://github.com/godotengine/godot
1. `number_width` isn't used later 2. `return_type` is used only once 3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger 4. negative `aa->backward` conditional 5. `current_canvas` == `find_world_2d()->get_canvas()` 6. identical if `render_shadows` |
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| .. | ||
| SCsub | ||
| render_forward_mobile.cpp | ||
| render_forward_mobile.h | ||
| scene_shader_forward_mobile.cpp | ||
| scene_shader_forward_mobile.h | ||