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godot/servers/rendering
Thaddeus Crews f230b9cb12
Merge pull request #102261 from clayjohn/dummyrs-mesh-dependency
Track mesh dependencies in Dummy RenderingServer
2025-02-03 08:16:09 -06:00
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dummy Track mesh dependencies in Dummy RenderingServer to properly resolve freeing MeshInstances 2025-01-31 12:57:10 -08:00
environment
renderer_rd Use a smaller epsilon for omni and spot attenuation cutoff 2025-01-31 17:08:23 -08:00
storage Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
renderer_canvas_cull.cpp Fix Y-sorted root item having modulation applied twice 2025-01-28 14:21:36 +01:00
renderer_canvas_cull.h CPUParticles2D - Add ability to follow physics interpolated target 2025-01-24 14:13:20 +01:00
renderer_canvas_render.cpp
renderer_canvas_render.h CPUParticles2D - Add ability to follow physics interpolated target 2025-01-24 14:13:20 +01:00
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Merge pull request #99407 from devloglogan/rec-resolution 2025-01-10 23:05:46 +01:00
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 2025-01-13 22:43:29 -08:00
rendering_device.cpp Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 2025-01-13 22:43:29 -08:00
rendering_device.h Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 2025-01-13 22:43:29 -08:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 2025-01-13 22:43:29 -08:00
rendering_device_driver.cpp
rendering_device_driver.h Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 2025-01-13 22:43:29 -08:00
rendering_device_graph.cpp
rendering_device_graph.h
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_constants.h
rendering_server_default.cpp
rendering_server_default.h CPUParticles2D - Add ability to follow physics interpolated target 2025-01-24 14:13:20 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
shader_compiler.cpp
shader_compiler.h
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Fix shader uniforms has null as default value 2025-01-31 07:35:51 +03:00
shader_language.h Fix shader uniforms has null as default value 2025-01-31 07:35:51 +03:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h