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godot/editor/import/3d
Aaron Franke ba92af7d07
ImporterMesh: Validate triangle indices array size is a multiple of 3
2025-08-18 06:36:21 -07:00
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collada.cpp Core: Unify display of error type prefixes 2025-06-09 20:18:51 +03:00
collada.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_import_collada.cpp Make conversions from `NodePath` to `String` explicit. 2025-06-11 16:50:27 +02:00
editor_import_collada.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_renamer.cpp Make conversions from `NodePath` to `String` explicit. 2025-06-11 16:50:27 +02:00
post_import_plugin_skeleton_renamer.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_rest_fixer.cpp Make silhouette fixer use arc Quaternion constrructor instead look_at 2025-04-28 17:13:17 +09:00
post_import_plugin_skeleton_rest_fixer.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_track_organizer.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_track_organizer.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_obj.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
resource_importer_obj.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_scene.cpp ImporterMesh: Validate triangle indices array size is a multiple of 3 2025-08-18 06:36:21 -07:00
resource_importer_scene.h Prevent generating editor 3D scene preview in headless mode. 2025-07-31 11:44:07 +03:00
scene_import_settings.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
scene_import_settings.h Restore 3.x style material auto-extraction import option. 2025-06-10 12:03:45 +03:00