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godot/drivers/sdl
Nintorch 197961ddc9 Process SDL joypad events on startup
Make sure that SDL events are processed when the SDL joypad input driver is initialized, this will allow it to register the connected controllers when a game starts.
2025-08-18 23:55:20 +05:00
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SCsub Fix the usage of libudev and dbus with SDL 2025-07-31 15:05:06 +05:00
SDL_build_config_private.h Fix C# environment variables (SDL-related issue) 2025-08-11 11:34:30 +05:00
joypad_sdl.cpp Process SDL joypad events on startup 2025-08-18 23:55:20 +05:00
joypad_sdl.h