mirror of https://github.com/godotengine/godot
Make sure that SDL events are processed when the SDL joypad input driver is initialized, this will allow it to register the connected controllers when a game starts. |
||
|---|---|---|
| .. | ||
| SCsub | ||
| SDL_build_config_private.h | ||
| joypad_sdl.cpp | ||
| joypad_sdl.h | ||