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godot/servers/rendering/renderer_rd/effects
Dario 5216ef5f9c Add dependency detection improvements to the render graph.
- Buffers changing their usage are no longer treated as write usage unless the API requires it.
- Draw lists are not treated as being dependent on each other if their regions do not intersect despite both being write commands.
- Particles were tweaked to use different unused buffers to reduce dependencies.
2024-11-01 09:46:52 -03:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
bokeh_dof.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
bokeh_dof.h
copy_effects.cpp Add dependency detection improvements to the render graph. 2024-11-01 09:46:52 -03:00
copy_effects.h Add dependency detection improvements to the render graph. 2024-11-01 09:46:52 -03:00
debug_effects.cpp Rewrite reprojection for FSR2 to work correctly with Reverse-Z. 2024-05-10 11:57:27 -03:00
debug_effects.h
fsr.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
fsr.h
fsr2.cpp Fix double free in FSR2 destructor 2024-08-16 22:44:57 -07:00
fsr2.h
luminance.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
luminance.h
resolve.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
resolve.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
roughness_limiter.cpp
roughness_limiter.h
sort_effects.cpp
sort_effects.h
ss_effects.cpp [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
ss_effects.h
taa.cpp Tune TAA disocclusion scale to avoid rejecting all samples during motion. 2024-01-04 17:06:57 -08:00
taa.h
tone_mapper.cpp Consistantly use USE_MULTIVIEW as the define in shaders 2024-03-11 14:40:00 +11:00
tone_mapper.h
vrs.cpp Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
vrs.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00