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a_star.cpp
Emit an error rather than crash in A*
2019-11-08 20:32:50 +08:00
a_star.h
Merge pull request #30556 from kawa-yoiko/astar-directed
2019-11-07 12:33:27 +01:00
aabb.cpp
Make is_equal_approx separate for structures
2019-10-14 16:46:54 -04:00
aabb.h
Make is_equal_approx separate for structures
2019-10-14 16:46:54 -04:00
audio_frame.cpp
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audio_frame.h
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basis.cpp
Make is_equal_approx separate for structures
2019-10-14 16:46:54 -04:00
basis.h
Make is_equal_approx separate for structures
2019-10-14 16:46:54 -04:00
bsp_tree.cpp
Replace vector == and is_zero_approx(distance) with is_equal_approx
2019-10-14 16:47:42 -04:00
bsp_tree.h
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camera_matrix.cpp
Fix some overflows and unitialized variables
2019-11-20 16:22:16 +01:00
camera_matrix.h
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delaunay.h
Replace vector == and is_zero_approx(distance) with is_equal_approx
2019-10-14 16:47:42 -04:00
disjoint_set.cpp
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disjoint_set.h
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expression.cpp
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expression.h
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face3.cpp
Fixed bug caused by a copy/paste error in Face3::get_closest_point_to
2019-11-19 22:30:28 -08:00
face3.h
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geometry.cpp
Fix severe performance drop while deflating polylines
2019-12-03 15:43:59 +02:00
geometry.h
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math_defs.h
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math_fieldwise.cpp
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math_fieldwise.h
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math_funcs.cpp
Remove circular include between core/typedefs.h and core/error_macros.h
2019-10-08 11:03:57 +02:00
math_funcs.h
Fix "seperate" typos
2019-10-31 08:52:26 -04:00
octree.h
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plane.cpp
Merge pull request #32477 from aaronfranke/equal-approx-separate
2019-11-07 14:54:15 +01:00
plane.h
Expose is_equal_approx and restore == to be exact again
2019-10-14 16:48:59 -04:00
quat.cpp
Make is_equal_approx separate for structures
2019-10-14 16:46:54 -04:00
quat.h
Make is_equal_approx separate for structures
2019-10-14 16:46:54 -04:00
quick_hull.cpp
Replace vector == and is_zero_approx(distance) with is_equal_approx
2019-10-14 16:47:42 -04:00
quick_hull.h
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random_number_generator.cpp
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random_number_generator.h
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random_pcg.cpp
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random_pcg.h
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rect2.cpp
Make is_equal_approx separate for structures
2019-10-14 16:46:54 -04:00
rect2.h
Make is_equal_approx separate for structures
2019-10-14 16:46:54 -04:00
transform.cpp
Make is_equal_approx separate for structures
2019-10-14 16:46:54 -04:00
transform.h
Make is_equal_approx separate for structures
2019-10-14 16:46:54 -04:00
transform_2d.cpp
Make is_equal_approx separate for structures
2019-10-14 16:46:54 -04:00
transform_2d.h
Make is_equal_approx separate for structures
2019-10-14 16:46:54 -04:00
triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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vector2.cpp
Make is_equal_approx separate for structures
2019-10-14 16:46:54 -04:00
vector2.h
Expose is_equal_approx and restore == to be exact again
2019-10-14 16:48:59 -04:00
vector3.cpp
Make is_equal_approx separate for structures
2019-10-14 16:46:54 -04:00
vector3.h
Expose is_equal_approx and restore == to be exact again
2019-10-14 16:48:59 -04:00