mirror of https://github.com/godotengine/godot
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again). |
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| .. | ||
| dummy | ||
| renderer_rd | ||
| storage | ||
| SCsub | ||
| renderer_canvas_cull.cpp | ||
| renderer_canvas_cull.h | ||
| renderer_canvas_render.cpp | ||
| renderer_canvas_render.h | ||
| renderer_compositor.cpp | ||
| renderer_compositor.h | ||
| renderer_scene.cpp | ||
| renderer_scene.h | ||
| renderer_scene_cull.cpp | ||
| renderer_scene_cull.h | ||
| renderer_scene_occlusion_cull.cpp | ||
| renderer_scene_occlusion_cull.h | ||
| renderer_scene_render.cpp | ||
| renderer_scene_render.h | ||
| renderer_storage.cpp | ||
| renderer_storage.h | ||
| renderer_thread_pool.cpp | ||
| renderer_thread_pool.h | ||
| renderer_viewport.cpp | ||
| renderer_viewport.h | ||
| rendering_device.cpp | ||
| rendering_device.h | ||
| rendering_device_binds.cpp | ||
| rendering_device_binds.h | ||
| rendering_server_default.cpp | ||
| rendering_server_default.h | ||
| rendering_server_globals.cpp | ||
| rendering_server_globals.h | ||
| shader_compiler.cpp | ||
| shader_compiler.h | ||
| shader_language.cpp | ||
| shader_language.h | ||
| shader_types.cpp | ||
| shader_types.h | ||
| shader_warnings.cpp | ||
| shader_warnings.h | ||