mirror of https://github.com/godotengine/godot
This reads materials properly from Maya and expands on existing functionality to make this work properly. aiTextureType_SHININESS no longer used as not appropriate for PBR texture as it is legacy. This fix will be also present in assimp soon. |
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| .. | ||
| CApi | ||
| Common | ||
| FBX | ||
| MMD | ||
| Material | ||
| PostProcessing | ||
| revision.h | ||