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SCsub
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animated_sprite_2d.cpp
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animated_sprite_2d.h
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area_2d.cpp
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
area_2d.h
Make Area physics priority consistently int and allow negative numbers
2023-04-18 13:50:20 +02:00
audio_listener_2d.cpp
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audio_listener_2d.h
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audio_stream_player_2d.cpp
Merge pull request #69027 from Uxeron/AudioListener2DRotationFix
2023-06-21 10:17:37 +02:00
audio_stream_player_2d.h
Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
2023-04-06 03:29:09 +02:00
back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
Fix Camera2D crash when edited scene root is null
2023-07-18 20:36:40 -04:00
camera_2d.h
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canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-01 18:26:55 -04:00
collision_object_2d.h
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collision_polygon_2d.cpp
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
2023-06-22 14:06:05 -05:00
collision_polygon_2d.h
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
2023-06-22 14:06:05 -05:00
collision_shape_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
collision_shape_2d.h
Internally rename parent to collision_object in CollisionShape(2D/3D)
2023-06-07 12:02:27 -05:00
cpu_particles_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
cpu_particles_2d.h
Add `finished` signal to CPUParticles
2023-07-12 13:45:02 +02:00
gpu_particles_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
gpu_particles_2d.h
Add `finished` signal to GPUParticles
2023-07-12 13:29:47 +02:00
joint_2d.cpp
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joint_2d.h
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light_2d.cpp
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light_2d.h
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light_occluder_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
light_occluder_2d.h
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line_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
line_2d.h
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-15 17:23:02 +03:00
line_builder.cpp
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line_builder.h
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marker_2d.cpp
Fix `draw_multiline_colors` usage
2023-05-15 09:56:13 +03:00
marker_2d.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
multimesh_instance_2d.h
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navigation_agent_2d.cpp
Merge pull request #78857 from smix8/navagent_pos_fix_4.x
2023-07-03 15:26:11 +02:00
navigation_agent_2d.h
Add agent pause mode to NavigationServer
2023-06-18 12:37:03 +02:00
navigation_link_2d.cpp
Add NavigationServer API to enable regions and links
2023-07-26 01:20:15 +02:00
navigation_link_2d.h
Prevent unnecessary navigation map synchronizations
2023-05-11 07:38:16 +02:00
navigation_obstacle_2d.cpp
Fix NavigationObstacle2D debug position
2023-07-12 22:21:58 +02:00
navigation_obstacle_2d.h
Update navigation obstacle API
2023-06-12 14:26:45 +02:00
navigation_region_2d.cpp
Add NavigationServer API to enable regions and links
2023-07-26 01:20:15 +02:00
navigation_region_2d.h
Add NavigationRegion function to change navigation map
2023-06-15 12:04:57 +02:00
node_2d.cpp
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
node_2d.h
Optimize threading-sensitive node data for single-threaded processing
2023-05-17 02:04:41 +02:00
parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
path_2d.h
Fix Pathfollow direction
2023-05-24 17:37:00 +09:00
physical_bone_2d.cpp
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physical_bone_2d.h
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physics_body_2d.cpp
added state sync after call to _integrate_forces
2023-08-01 19:03:43 +05:30
physics_body_2d.h
added state sync after call to _integrate_forces
2023-08-01 19:03:43 +05:30
polygon_2d.cpp
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polygon_2d.h
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ray_cast_2d.cpp
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
ray_cast_2d.h
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remote_transform_2d.cpp
Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation
2023-03-30 16:00:35 +08:00
remote_transform_2d.h
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shape_cast_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
shape_cast_2d.h
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skeleton_2d.cpp
Allow using floating-point bone sizes and outline widths in the 2D editor
2023-07-17 12:44:09 +02:00
skeleton_2d.h
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sprite_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
sprite_2d.h
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tile_map.compat.inc
Fix or workaround recent extension API compatibility issues
2023-08-03 12:07:21 +02:00
tile_map.cpp
Fix "a number is required" error when printing RID
2023-08-01 23:30:21 +08:00
tile_map.h
Move TileMap layers to their own class
2023-07-20 17:23:38 +02:00
touch_screen_button.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
touch_screen_button.h
Add compatibility properties to `TouchScreenButton`
2023-07-02 10:45:16 +02:00
visible_on_screen_notifier_2d.cpp
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visible_on_screen_notifier_2d.h
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