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godot/servers/rendering/renderer_rd
Rémi Verschelde 49ed6c558c
Merge pull request #86809 from clayjohn/TAA-disocclusion
Tune TAA disocclusion scale to avoid rejecting all samples during motion.
2024-09-03 16:13:26 +02:00
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effects Merge pull request #86809 from clayjohn/TAA-disocclusion 2024-09-03 16:13:26 +02:00
environment Fix SkyRD::Sky::free() freeing material 2024-09-02 18:59:31 +02:00
forward_clustered Fixes alpha materials being rendered with a reverse cull which is visible in reflections from reflection probes. 2024-09-01 12:10:04 +02:00
forward_mobile Add `CLIP_SPACE_FAR` built-in to spatial shader 2024-08-27 08:48:46 +03:00
shaders Merge pull request #86809 from clayjohn/TAA-disocclusion 2024-09-03 16:13:26 +02:00
spirv-reflect
storage_rd Merge pull request #95961 from RadiantUwU/fix-mesh-recursion 2024-09-03 11:43:16 +02:00
SCsub
cluster_builder_rd.cpp
cluster_builder_rd.h Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Merge pull request #90993 from darksylinc/matias-TheForge 2024-08-22 00:38:22 +02:00
renderer_canvas_render_rd.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
renderer_scene_render_rd.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
shader_rd.cpp Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h