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godot/servers/rendering/renderer_rd
Thaddeus Crews 701505eb4f
Merge pull request #104044 from bruvzg/rd_pipeline_err_spam
Fix `Invalid Task ID` error spam in `PipelineHashMapRD`.
2025-03-13 08:57:45 -05:00
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effects Add `Span` struct (replacing `StrRange`). Spans represent read-only access to a contiguous array, resembling `std::span`. 2025-03-09 18:19:51 +01:00
environment Merge pull request #101971 from clayjohn/sky-light-size-fix 2025-03-11 09:35:09 -05:00
forward_clustered Clean up more dynamic allocations in the RD renderers with a focus on 2D. 2025-03-10 13:16:12 -07:00
forward_mobile Merge pull request #103641 from darksylinc/matias-mobile-shadows-update 2025-03-11 09:35:05 -05:00
shaders 2D: Fix light shader accessing TEXTURE_PIXEL_SIZE 2025-03-06 05:30:20 +11:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Merge pull request #103766 from BlueCube3310/basisu-hdr-astc 2025-03-12 10:31:49 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
cluster_builder_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
cluster_builder_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
pipeline_cache_rd.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
pipeline_hash_map_rd.h Fix `Invalid Task ID` error spam in `PipelineHashMapRD`. 2025-03-12 19:59:13 +02:00
renderer_canvas_render_rd.cpp Clean up more dynamic allocations in the RD renderers with a focus on 2D. 2025-03-10 13:16:12 -07:00
renderer_canvas_render_rd.h Clean up more dynamic allocations in the RD renderers with a focus on 2D. 2025-03-10 13:16:12 -07:00
renderer_compositor_rd.cpp rendering: compositor has `is_opengl` API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_compositor_rd.h rendering: compositor has `is_opengl` API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_scene_render_rd.cpp Merge pull request #99407 from devloglogan/rec-resolution 2025-01-10 23:05:46 +01:00
renderer_scene_render_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_rd.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
shader_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00