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godot/scene
Rémi Verschelde 97f584f58e
Merge pull request #114062 from CSLRDoesntGameDev/master
Return at invalid skeleton in ChainIK3D before updating mutable info
2025-12-21 10:41:03 +01:00
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2d Remove unused private variables in `godot/scene` 2025-12-07 03:46:26 -08:00
3d Merge pull request #114062 from CSLRDoesntGameDev/master 2025-12-21 10:41:03 +01:00
animation Fix AnimationMixer handling disabled track in RESET 2025-12-19 10:19:44 +09:00
audio Remove `display_server.h` transitive include from `node.h`. 2025-10-14 00:43:02 +02:00
debugger Merge pull request #111700 from YeldhamDev/ignore_scale_remote_debug 2025-12-15 08:01:12 -06:00
gui Merge pull request #114187 from bruvzg/menu_perpop_cr 2025-12-19 11:53:49 +01:00
main Merge pull request #111797 from KoBeWi/c-c-combo_breaker 2025-12-19 11:53:02 +01:00
resources Merge pull request #112661 from bruvzg/lang_shape 2025-12-18 14:23:42 +01:00
theme Enable scroll hints for several parts of the editor 2025-12-09 10:55:26 -03:00
SCsub
property_list_helper.cpp Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_list_helper.h Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_utils.cpp Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
property_utils.h
register_scene_types.cpp Add BoneTwistDisperser3D to propagate IK target's twist 2025-12-02 19:20:26 +09:00
register_scene_types.h
scene_string_names.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00