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godot/servers/rendering/renderer_rd
Thaddeus Crews 8954125990
Merge pull request #105437 from Ansraer/teleport_spatial_nodes
Allow moving meshes without motion vectors
2025-04-25 11:36:08 -05:00
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effects Merge pull request #99768 from dsnopek/openxr-vulkan-foveated-rendering 2025-04-17 09:14:23 -05:00
environment Fix RendererRD crash on start on Intel Macs. 2025-04-15 20:35:56 +03:00
forward_clustered allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
forward_mobile Merge pull request #99768 from dsnopek/openxr-vulkan-foveated-rendering 2025-04-17 09:14:23 -05:00
shaders Implement FXAA 3.11 2025-04-22 22:19:06 -07:00
spirv-reflect
storage_rd Add Meshes to the Video RAM Profiler 2025-04-23 18:26:56 -04:00
SCsub
cluster_builder_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
cluster_builder_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
pipeline_hash_map_rd.h Fix `Invalid Task ID` error spam in `PipelineHashMapRD`. 2025-03-12 19:59:13 +02:00
renderer_canvas_render_rd.cpp Rendering: Fix `Math` constant conversion 2025-04-11 12:33:57 -05:00
renderer_canvas_render_rd.h Clean up more dynamic allocations in the RD renderers with a focus on 2D. 2025-03-10 13:16:12 -07:00
renderer_compositor_rd.cpp Fix RendererRD crash on start on Intel Macs. 2025-04-15 20:35:56 +03:00
renderer_compositor_rd.h rendering: compositor has `is_opengl` API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_scene_render_rd.cpp Merge pull request #105175 from clayjohn/RD-pipeline-sss-roughness 2025-04-10 11:10:22 -05:00
renderer_scene_render_rd.h Revert early version of PR #105175 2025-04-10 11:09:50 -05:00
shader_rd.cpp Merge pull request #104738 from YYF233333/cleanup_rid_owner 2025-04-22 10:44:25 -05:00
shader_rd.h Renderer: Reduce scope of mutex locks to prevent common deadlocks 2025-04-13 06:56:13 +10:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00