mirror of https://github.com/godotengine/godot
This method can be used to get the CPU model name. It can be used in conjunction with `RenderingServer.get_video_adapter_name()` and `RenderingServer.get_video_adapter_vendor()` for annotating benchmarks and automatic graphics quality configuration. |
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|---|---|---|
| .. | ||
| export | ||
| README.md | ||
| SCsub | ||
| crash_handler_linuxbsd.cpp | ||
| crash_handler_linuxbsd.h | ||
| detect.py | ||
| detect_prime_x11.cpp | ||
| detect_prime_x11.h | ||
| display_server_x11.cpp | ||
| display_server_x11.h | ||
| freedesktop_screensaver.cpp | ||
| freedesktop_screensaver.h | ||
| gl_manager_x11.cpp | ||
| gl_manager_x11.h | ||
| godot_linuxbsd.cpp | ||
| joypad_linux.cpp | ||
| joypad_linux.h | ||
| key_mapping_x11.cpp | ||
| key_mapping_x11.h | ||
| libudev-so_wrap.c | ||
| libudev-so_wrap.h | ||
| logo.png | ||
| os_linuxbsd.cpp | ||
| os_linuxbsd.h | ||
| pck_embed.ld | ||
| pck_embed.legacy.ld | ||
| platform_config.h | ||
| platform_linuxbsd_builders.py | ||
| vulkan_context_x11.cpp | ||
| vulkan_context_x11.h | ||
README.md
Linux/*BSD platform port
This folder contains the C++ code for the Linux/*BSD platform port.
Artwork license
logo.png is derived from the Linux logo:
Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.