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godot/editor/editor_properties_array_dict.h

58 lines
1.3 KiB
C++

#ifndef EDITOR_PROPERTIES_ARRAY_DICT_H
#define EDITOR_PROPERTIES_ARRAY_DICT_H
#include "editor/editor_inspector.h"
#include "editor/editor_spin_slider.h"
#include "scene/gui/button.h"
class EditorPropertyArrayObject : public Reference {
GDCLASS(EditorPropertyArrayObject, Reference);
Variant array;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
public:
void set_array(const Variant &p_array);
Variant get_array();
EditorPropertyArrayObject();
};
class EditorPropertyArray : public EditorProperty {
GDCLASS(EditorPropertyArray, EditorProperty)
PopupMenu *change_type;
bool updating;
Ref<EditorPropertyArrayObject> object;
int page_len;
int page_idx;
int changing_type_idx;
Button *edit;
VBoxContainer *vbox;
EditorSpinSlider *length;
EditorSpinSlider *page;
HBoxContainer *page_hb;
void _page_changed(double p_page);
void _length_changed(double p_page);
void _edit_pressed();
void _property_changed(const String &p_prop, Variant p_value);
void _change_type(Object *p_button, int p_index);
void _change_type_menu(int p_index);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
virtual void update_property();
EditorPropertyArray();
};
#endif // EDITOR_PROPERTIES_ARRAY_DICT_H