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godot/core/variant
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
..
SCsub
array.cpp
array.h
binder_common.h
callable.cpp
callable.h
callable_bind.cpp
callable_bind.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h
type_info.h
typed_array.h
variant.cpp
variant.h
variant_call.cpp
variant_internal.h
variant_op.cpp
variant_parser.cpp
variant_parser.h
variant_setget.cpp