mirror of https://github.com/godotengine/godot
They are NOT constant methods, as state by the comment message, they fetch the last packet and then forget about it, actively changing the state of the object. |
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|---|---|---|
| .. | ||
| doc_classes | ||
| SCsub | ||
| config.py | ||
| networked_multiplayer_enet.cpp | ||
| networked_multiplayer_enet.h | ||
| register_types.cpp | ||
| register_types.h | ||