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godot/drivers/vulkan
Rémi Verschelde 7692a3d53b
Merge pull request #114313 from blueskythlikesclouds/handle-descriptor-fragmentation
Create new pools when they become fragmented on Vulkan.
2026-01-01 10:19:54 +01:00
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SCsub Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
godot_vulkan.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp Merge pull request #114313 from blueskythlikesclouds/handle-descriptor-fragmentation 2026-01-01 10:19:54 +01:00
rendering_device_driver_vulkan.h Merge pull request #114313 from blueskythlikesclouds/handle-descriptor-fragmentation 2026-01-01 10:19:54 +01:00
rendering_shader_container_vulkan.cpp Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
rendering_shader_container_vulkan.h Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
vulkan_hooks.cpp
vulkan_hooks.h OpenXR: Fix Vulkan validation errors and get `XR_META_foveation_eye_tracked` working on Meta Quest devices 2025-11-26 05:02:22 -06:00