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godot/servers/rendering/renderer_rd/environment
tomissj2 ecd098341a Fog Shader bugfix: 'global_variables' : undeclared identifier
If user try to use a global shader variable in a fog type shader we are getting shader error. The reason of this there is a typo in the fog.cpp. I other well working shaders types like sky the "action.global_buffer_array_variable" is "global_shader_uniforms.data".
The investigation tracked here:
https://discord.com/channels/212250894228652034/1158918161337434172

(cherry picked from commit e906eb8433)
2023-10-24 18:29:40 +02:00
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SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
fog.cpp Fog Shader bugfix: 'global_variables' : undeclared identifier 2023-10-24 18:29:40 +02:00
fog.h Fix management of life cycle of vol. fog related uniform sets 2023-05-31 19:54:28 +02:00
gi.cpp Fix various typos with codespell 2023-10-03 20:45:35 +02:00
gi.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
sky.cpp Fix volumetric fog in stereo by projection vertex in combined space 2023-06-20 14:36:14 +10:00
sky.h Fix volumetric fog in stereo by projection vertex in combined space 2023-06-20 14:36:14 +10:00