1
0
Fork 0
godot/scene
Thaddeus Crews 0f21ccd4b8
Merge pull request #104560 from TokageItLab/bone-name-validation
Add bone name/idx matching validation and lacked virtual methods to `SkeletonModifier3D`
2025-05-19 08:01:40 -05:00
..
2d Merge pull request #96611 from Dynamic-Pistol/master 2025-05-13 16:22:25 -05:00
3d Merge pull request #104560 from TokageItLab/bone-name-validation 2025-05-19 08:01:40 -05:00
animation Merge pull request #101792 from TokageItLab/oneshot-scale 2025-05-19 08:01:30 -05:00
audio Base accessibility API. 2025-04-08 20:14:28 +03:00
debugger Merge pull request #105034 from YeldhamDev/fix_remote_error 2025-05-08 07:19:35 -05:00
gui Fix LineEdit with secret checked reveals the secret when a selection is dragged 2025-05-19 08:52:45 +02:00
main Core: Convert `Pair`/`KeyValue` to `constexpr` 2025-05-15 10:37:41 -05:00
resources Use vertex colors (if present) as attributes during simplification 2025-05-15 21:48:12 +03:00
theme Add file sort to FileDialog 2025-05-15 13:23:38 +02:00
SCsub
property_list_helper.cpp
property_list_helper.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
property_utils.cpp Validate custom type script before loading it 2025-03-02 14:55:30 +01:00
property_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Remove registration of deprecated classes 2025-05-05 20:16:50 +02:00
register_scene_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_string_names.h Always use `String` as `StringName` backing internally. 2025-04-23 14:57:03 +02:00