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godot/thirdparty/spirv-cross
Dario cf00643565 Use re-spirv in the Vulkan driver to optimize shaders.
Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-12-02 11:39:11 -03:00
..
LICENSES
include/spirv_cross
GLSL.std.450.h
LICENSE
spirv_cfg.cpp
spirv_cfg.hpp
spirv_common.hpp Apple: Use image atomic operations on supported Apple hardware 2025-07-05 05:59:00 +10:00
spirv_cross.cpp Apple: Use image atomic operations on supported Apple hardware 2025-07-05 05:59:00 +10:00
spirv_cross.hpp Apple: Use image atomic operations on supported Apple hardware 2025-07-05 05:59:00 +10:00
spirv_cross_containers.hpp
spirv_cross_error_handling.hpp
spirv_cross_parsed_ir.cpp Apple: Use image atomic operations on supported Apple hardware 2025-07-05 05:59:00 +10:00
spirv_cross_parsed_ir.hpp
spirv_glsl.cpp Apple: Use image atomic operations on supported Apple hardware 2025-07-05 05:59:00 +10:00
spirv_glsl.hpp Apple: Use image atomic operations on supported Apple hardware 2025-07-05 05:59:00 +10:00
spirv_msl.cpp Apple: Use image atomic operations on supported Apple hardware 2025-07-05 05:59:00 +10:00
spirv_msl.hpp Apple: Use image atomic operations on supported Apple hardware 2025-07-05 05:59:00 +10:00
spirv_parser.cpp Apple: Use image atomic operations on supported Apple hardware 2025-07-05 05:59:00 +10:00
spirv_parser.hpp
spirv_reflect.cpp
spirv_reflect.hpp