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godot/thirdparty/msdfgen/core/Bitmap.hpp

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4.7 KiB
C++

#include "Bitmap.h"
#include <cstdlib>
#include <cstring>
namespace msdfgen {
template <typename T, int N>
Bitmap<T, N>::Bitmap() : pixels(NULL), w(0), h(0), yOrientation(MSDFGEN_Y_AXIS_DEFAULT_ORIENTATION) { }
template <typename T, int N>
Bitmap<T, N>::Bitmap(int width, int height, YAxisOrientation yOrientation) : w(width), h(height), yOrientation(yOrientation) {
pixels = new T[N*w*h];
}
template <typename T, int N>
Bitmap<T, N>::Bitmap(const BitmapConstRef<T, N> &orig) : w(orig.width), h(orig.height), yOrientation(orig.yOrientation) {
pixels = new T[N*w*h];
memcpy(pixels, orig.pixels, sizeof(T)*N*w*h);
}
template <typename T, int N>
Bitmap<T, N>::Bitmap(const BitmapConstSection<T, N> &orig) : w(orig.width), h(orig.height), yOrientation(orig.yOrientation) {
pixels = new T[N*w*h];
T *dst = pixels;
const T *src = orig.pixels;
int rowLength = N*w;
for (int y = 0; y < h; ++y) {
memcpy(dst, src, sizeof(T)*rowLength);
dst += rowLength;
src += orig.rowStride;
}
}
template <typename T, int N>
Bitmap<T, N>::Bitmap(const Bitmap<T, N> &orig) : w(orig.w), h(orig.h), yOrientation(orig.yOrientation) {
pixels = new T[N*w*h];
memcpy(pixels, orig.pixels, sizeof(T)*N*w*h);
}
#ifdef MSDFGEN_USE_CPP11
template <typename T, int N>
Bitmap<T, N>::Bitmap(Bitmap<T, N> &&orig) : pixels(orig.pixels), w(orig.w), h(orig.h), yOrientation(orig.yOrientation) {
orig.pixels = NULL;
orig.w = 0, orig.h = 0;
}
#endif
template <typename T, int N>
Bitmap<T, N>::~Bitmap() {
delete[] pixels;
}
template <typename T, int N>
Bitmap<T, N> &Bitmap<T, N>::operator=(const BitmapConstRef<T, N> &orig) {
if (pixels != orig.pixels) {
delete[] pixels;
w = orig.width, h = orig.height;
yOrientation = orig.yOrientation;
pixels = new T[N*w*h];
memcpy(pixels, orig.pixels, sizeof(T)*N*w*h);
}
return *this;
}
template <typename T, int N>
Bitmap<T, N> &Bitmap<T, N>::operator=(const BitmapConstSection<T, N> &orig) {
if (orig.pixels && orig.pixels >= pixels && orig.pixels < pixels+N*w*h)
return *this = Bitmap<T, N>(orig);
delete[] pixels;
w = orig.width, h = orig.height;
yOrientation = orig.yOrientation;
pixels = new T[N*w*h];
T *dst = pixels;
const T *src = orig.pixels;
int rowLength = N*w;
for (int y = 0; y < h; ++y) {
memcpy(dst, src, sizeof(T)*rowLength);
dst += rowLength;
src += orig.rowStride;
}
return *this;
}
template <typename T, int N>
Bitmap<T, N> &Bitmap<T, N>::operator=(const Bitmap<T, N> &orig) {
if (this != &orig) {
delete[] pixels;
w = orig.w, h = orig.h;
yOrientation = orig.yOrientation;
pixels = new T[N*w*h];
memcpy(pixels, orig.pixels, sizeof(T)*N*w*h);
}
return *this;
}
#ifdef MSDFGEN_USE_CPP11
template <typename T, int N>
Bitmap<T, N> &Bitmap<T, N>::operator=(Bitmap<T, N> &&orig) {
if (this != &orig) {
delete[] pixels;
pixels = orig.pixels;
w = orig.w, h = orig.h;
yOrientation = orig.yOrientation;
orig.pixels = NULL;
}
return *this;
}
#endif
template <typename T, int N>
int Bitmap<T, N>::width() const {
return w;
}
template <typename T, int N>
int Bitmap<T, N>::height() const {
return h;
}
template <typename T, int N>
T *Bitmap<T, N>::operator()(int x, int y) {
return pixels+N*(w*y+x);
}
template <typename T, int N>
const T *Bitmap<T, N>::operator()(int x, int y) const {
return pixels+N*(w*y+x);
}
template <typename T, int N>
Bitmap<T, N>::operator T *() {
return pixels;
}
template <typename T, int N>
Bitmap<T, N>::operator const T *() const {
return pixels;
}
template <typename T, int N>
Bitmap<T, N>::operator BitmapRef<T, N>() {
return BitmapRef<T, N>(pixels, w, h, yOrientation);
}
template <typename T, int N>
Bitmap<T, N>::operator BitmapConstRef<T, N>() const {
return BitmapConstRef<T, N>(pixels, w, h, yOrientation);
}
template <typename T, int N>
Bitmap<T, N>::operator BitmapSection<T, N>() {
return BitmapSection<T, N>(pixels, w, h, yOrientation);
}
template <typename T, int N>
Bitmap<T, N>::operator BitmapConstSection<T, N>() const {
return BitmapConstSection<T, N>(pixels, w, h, yOrientation);
}
template <typename T, int N>
BitmapSection<T, N> Bitmap<T, N>::getSection(int xMin, int yMin, int xMax, int yMax) {
return BitmapSection<T, N>(pixels+N*(w*yMin+xMin), xMax-xMin, yMax-yMin, N*w, yOrientation);
}
template <typename T, int N>
BitmapConstSection<T, N> Bitmap<T, N>::getConstSection(int xMin, int yMin, int xMax, int yMax) const {
return BitmapConstSection<T, N>(pixels+N*(w*yMin+xMin), xMax-xMin, yMax-yMin, N*w, yOrientation);
}
}