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Code
ebdf57fbf1
godot
/
core
/
variant
History
Mikael Hermansson
494471dda2
Fix `printraw` causing infinite recursion in `Logger._log_message`
2025-07-31 20:24:47 +02:00
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SCsub
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array.cpp
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array.h
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binder_common.h
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callable.cpp
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callable.h
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callable_bind.cpp
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callable_bind.h
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container_type_validate.h
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dictionary.cpp
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dictionary.h
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method_ptrcall.h
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native_ptr.h
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type_info.h
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typed_array.h
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typed_dictionary.h
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variant.cpp
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variant.h
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variant_call.cpp
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variant_callable.cpp
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variant_callable.h
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variant_construct.cpp
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variant_construct.h
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variant_deep_duplicate.h
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variant_destruct.cpp
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variant_destruct.h
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variant_internal.h
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variant_op.cpp
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variant_op.h
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variant_parser.cpp
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variant_parser.h
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variant_setget.cpp
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variant_setget.h
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variant_utility.cpp
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variant_utility.h
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