mirror of https://github.com/godotengine/godot
This switches to 64-bit integers in select locations of the Image class, so that image resolutions of 16384×16384 (used by lightmap texture arrays) can be used properly. Values that are larger should also work. VRAM compression is also supported, although most VRAM-compressed formats are limited to individual slices of 16384×16384. WebP is limited to 16383×16383 due to format limitations. |
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| .. | ||
| patches | ||
| SCsub | ||
| config.py | ||
| image_compress_basisu.cpp | ||
| image_compress_basisu.h | ||
| register_types.cpp | ||
| register_types.h | ||