mirror of https://github.com/godotengine/godot
Replaced broken decompression code with two calls to DXT5 decompression. This should fix some issues with normal maps as they usually are stored as RG Textures and were decompressed incorrectly. |
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|---|---|---|
| .. | ||
| alpha.cpp | ||
| alpha.h | ||
| clusterfit.cpp | ||
| clusterfit.h | ||
| colourblock.cpp | ||
| colourblock.h | ||
| colourfit.cpp | ||
| colourfit.h | ||
| colourset.cpp | ||
| colourset.h | ||
| config.h | ||
| godot-changes.patch | ||
| maths.cpp | ||
| maths.h | ||
| rangefit.cpp | ||
| rangefit.h | ||
| simd.h | ||
| simd_float.h | ||
| simd_sse.h | ||
| simd_ve.h | ||
| singlecolourfit.cpp | ||
| singlecolourfit.h | ||
| singlecolourlookup.inl | ||
| squish.cpp | ||
| squish.h | ||