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godot/servers/rendering/renderer_rd/effects
Thaddeus Crews 8c7c96e2c4
Merge pull request #108636 from clayjohn/MSAA-depth-mobile
Add depth resolve to the mobile renderer
2025-09-17 11:34:13 -05:00
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bokeh_dof.cpp
bokeh_dof.h
copy_effects.cpp
copy_effects.h
debug_effects.cpp
debug_effects.h
fsr.cpp
fsr.h
fsr2.cpp
fsr2.h
luminance.cpp
luminance.h
metal_fx.h
metal_fx.mm
motion_vectors_store.cpp
motion_vectors_store.h
resolve.cpp
resolve.h
roughness_limiter.cpp
roughness_limiter.h
smaa.cpp Add debanding to SMAA and apply debanding before spatial upscalers. 2025-08-25 16:55:36 -04:00
smaa.h Add debanding to SMAA and apply debanding before spatial upscalers. 2025-08-25 16:55:36 -04:00
sort_effects.cpp
sort_effects.h
spatial_upscaler.h
ss_effects.cpp
ss_effects.h
taa.cpp
taa.h
tone_mapper.cpp Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
tone_mapper.h Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
vrs.cpp
vrs.h