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godot/modules/visual_script
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
..
doc_classes Rename theme properties to include underscores 2022-04-23 11:16:18 -05:00
editor Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
icons
SCsub
config.py
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
visual_script.cpp Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
visual_script.h Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
visual_script_builtin_funcs.cpp Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
visual_script_builtin_funcs.h
visual_script_expression.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
visual_script_expression.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
visual_script_flow_control.cpp Remake resource thread safety and API 2022-06-22 13:46:46 +02:00
visual_script_flow_control.h
visual_script_func_nodes.cpp Remake resource thread safety and API 2022-06-22 13:46:46 +02:00
visual_script_func_nodes.h
visual_script_nodes.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
visual_script_nodes.h
visual_script_yield_nodes.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
visual_script_yield_nodes.h