mirror of https://github.com/godotengine/godot
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS` that works the same way it does for enums. - Fix enums and flags in VisualScriptEditor (it wasn't considering the explicit value). - Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead of `PROPERTY_HINT_ENUM`. |
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| .. | ||
| visual_script_editor.cpp | ||
| visual_script_editor.h | ||
| visual_script_property_selector.cpp | ||
| visual_script_property_selector.h | ||