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godot/core/object
fuzzy@home 09fa22002a fixes #76473, where filling a large amount of tiles all at once crashes
the engine due to segmentation fault.
2023-06-18 22:32:23 +09:00
..
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callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp
class_db.h
make_virtuals.py
message_queue.cpp Fix message queue issues 2023-05-19 13:11:34 +02:00
message_queue.h Fix message queue issues 2023-05-19 13:11:34 +02:00
method_bind.cpp
method_bind.h
object.cpp Fix wrapping Object's in GDExtension that aren't exposed 2023-06-09 13:41:57 -05:00
object.h Fix wrapping Object's in GDExtension that aren't exposed 2023-06-09 13:41:57 -05:00
object_id.h
ref_counted.cpp
ref_counted.h Attempt to standardize Object ptrcall encoding on `Object **` 2023-05-25 21:46:22 -05:00
script_language.cpp sort code completions with rules 2023-05-23 05:12:34 +02:00
script_language.h Fix wrong alphabetical order in autocompletion sorting. 2023-06-16 14:04:07 +02:00
script_language_extension.cpp
script_language_extension.h
undo_redo.cpp fixes #76473, where filling a large amount of tiles all at once crashes 2023-06-18 22:32:23 +09:00
undo_redo.h add backward_undo_ops as property for action 2023-06-13 15:32:05 +02:00
worker_thread_pool.cpp Let user scripts disable thread safety checks 2023-06-09 18:24:01 +02:00
worker_thread_pool.h