mirror of https://github.com/godotengine/godot
Always build with the GUI subsystem. Redirect stdout and stderr output to the parent process console. Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`). Add `open_console` argument to the `execute` and `create_process` to open a new console window. Remove `interface/editor/hide_console_window` editor setting. Remove `Toggle System Console` menu option. Remove `set_console_visible` and `is_console_visible` functions. |
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|---|---|---|
| .. | ||
| SCsub | ||
| keyboard.cpp | ||
| keyboard.h | ||
| main_loop.cpp | ||
| main_loop.h | ||
| memory.cpp | ||
| memory.h | ||
| midi_driver.cpp | ||
| midi_driver.h | ||
| mutex.cpp | ||
| mutex.h | ||
| os.cpp | ||
| os.h | ||
| pool_allocator.cpp | ||
| pool_allocator.h | ||
| rw_lock.h | ||
| semaphore.h | ||
| spin_lock.h | ||
| thread.cpp | ||
| thread.h | ||
| thread_safe.h | ||
| threaded_array_processor.h | ||
| time.cpp | ||
| time.h | ||