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godot/servers/rendering/dummy
QbieShay e9eb0b6082 Implemented tools around particles seed randomization.
The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-11 16:31:24 +01:00
..
environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
storage Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
rasterizer_canvas_dummy.h Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 2024-12-17 07:41:09 -08:00
rasterizer_dummy.h Keep processing Graphics if there are pending operations 2024-12-11 14:13:29 -03:00
rasterizer_scene_dummy.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00