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godot/scene
QbieShay e9eb0b6082 Implemented tools around particles seed randomization.
The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-11 16:31:24 +01:00
..
2d Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
3d Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
animation Merge pull request #100735 from tvenclovas96/tween_ignore_time_scale 2024-12-30 08:58:25 -06:00
audio Add `volume_linear` property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
debugger Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
gui Merge pull request #101005 from Sauermann/fix-graph-node-crash 2025-01-03 00:50:02 +01:00
main Merge pull request #98554 from Calinou/add-property-hint-ranges 2025-01-03 00:47:59 +01:00
resources Merge pull request #94616 from Chaosus/vs_fix_vec4_constant 2025-01-03 02:01:09 +01:00
theme Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h
property_utils.cpp Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
property_utils.h
register_scene_types.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
register_scene_types.h
scene_string_names.h Merge pull request #100036 from Chaosus/hover_sname 2024-12-11 12:24:09 +03:00