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godot/scene
Thaddeus Crews aa1ca2b244
Merge pull request #93517 from Repiteo/core/nodiscard-strings
Core: Add `[[nodiscard]]` to string-like classes/structs
2025-05-07 12:48:27 -05:00
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2d Merge pull request #106113 from lodetrick/add-dictionary-type-hints 2025-05-07 12:48:04 -05:00
3d Merge pull request #106109 from Asaduji/fti_fix_xr_nodes 2025-05-06 08:38:09 -05:00
animation Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
audio Base accessibility API. 2025-04-08 20:14:28 +03:00
debugger Merge pull request #104269 from lawnjelly/fti_scene_tree4 2025-04-28 10:01:34 -05:00
gui Merge pull request #89746 from KoBeWi/NOTification 2025-05-07 12:48:21 -05:00
main Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
resources Merge pull request #93517 from Repiteo/core/nodiscard-strings 2025-05-07 12:48:27 -05:00
theme Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
SCsub
property_list_helper.cpp
property_list_helper.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
property_utils.cpp Validate custom type script before loading it 2025-03-02 14:55:30 +01:00
property_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Remove registration of deprecated classes 2025-05-05 20:16:50 +02:00
register_scene_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_string_names.h Always use `String` as `StringName` backing internally. 2025-04-23 14:57:03 +02:00