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godot/drivers/vulkan
Thaddeus Crews 01fc9aee6c
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
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SCsub SCons: Add `CPPEXTPATH` for external includes 2025-04-02 07:29:08 -05:00
godot_vulkan.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp Core: Add dedicated `BitField` template 2025-04-11 11:53:26 -05:00
rendering_device_driver_vulkan.h Merge pull request #99551 from DarioSamo/fragment-density-map 2025-03-28 14:31:19 +01:00
vulkan_hooks.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
vulkan_hooks.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00