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godot/modules/fbx
zodywoolsey a54301ef75 fix fbx runtime import not generating meshes properly
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: K. S. Ernest (iFire) Lee <fire@users.noreply.github.com>
Co-authored-by: Naming-things-is-hard-btw <ahmadmhamad12331233@gmail.com>
2025-04-27 10:55:46 -06:00
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doc_classes Rename FBX2glTF binary path setting back to 4.2 name 2024-05-30 23:42:11 +02:00
editor Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
extensions fix fbx runtime import not generating meshes properly 2025-04-27 10:55:46 -06:00
SCsub fix fbx runtime import not generating meshes properly 2025-04-27 10:55:46 -06:00
config.py
fbx_document.cpp fix fbx runtime import not generating meshes properly 2025-04-27 10:55:46 -06:00
fbx_document.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
fbx_state.cpp
fbx_state.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
register_types.cpp fix fbx runtime import not generating meshes properly 2025-04-27 10:55:46 -06:00
register_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00