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godot/editor/gui
Thaddeus Crews eb3d0604ba
Merge pull request #105876 from KoBeWi/dynamic_outline
Inline static variables (part 1)
2025-04-29 16:05:16 -05:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
editor_bottom_panel.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
editor_bottom_panel.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_dir_dialog.cpp Unify make dir and duplicate dialogs 2024-10-02 14:57:37 +02:00
editor_dir_dialog.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_file_dialog.cpp Inline static variables (part 1) 2025-04-29 18:10:44 +02:00
editor_file_dialog.h Inline static variables (part 1) 2025-04-29 18:10:44 +02:00
editor_object_selector.cpp Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default. 2025-04-23 12:47:31 +03:00
editor_object_selector.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_quick_open_dialog.cpp Fix group name completion for `get_node_count_in_group` 2025-04-28 19:42:01 +08:00
editor_quick_open_dialog.h Remove file limit for quick open window 2025-03-13 02:14:05 -07:00
editor_run_bar.cpp Hide `one-click deploy` button on Android and XR editor. 2025-04-22 20:21:18 +05:30
editor_run_bar.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_scene_tabs.cpp Merge pull request #103024 from cruglet/master 2025-04-10 16:53:44 -05:00
editor_scene_tabs.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_spin_slider.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
editor_spin_slider.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_title_bar.cpp Fix incorrect title bar sorting in RTL layout. 2025-04-17 09:31:14 +03:00
editor_title_bar.h Add custom sort to center tab bar in the editor and project manager. 2025-04-08 00:05:22 +03:00
editor_toaster.cpp Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default. 2025-04-23 12:47:31 +03:00
editor_toaster.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_validation_panel.cpp Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default. 2025-04-23 12:47:31 +03:00
editor_validation_panel.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_version_button.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
editor_version_button.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_zoom_widget.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
editor_zoom_widget.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_tree_editor.cpp Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default. 2025-04-23 12:47:31 +03:00
scene_tree_editor.h Search custom types when filtering on type in the SceneTree dock 2025-04-14 10:29:49 -07:00
touch_actions_panel.cpp Embed TouchActionsPanel directly into the Android editor UI 2025-04-19 20:32:47 +05:30
touch_actions_panel.h Embed TouchActionsPanel directly into the Android editor UI 2025-04-19 20:32:47 +05:30