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godot/modules/camera
Lukas Tenbrink 54685c3037 Deactivate the `CameraServer` by default.
Add `monitoring_feeds` property to `CameraServer`.
This saves resources for games that don't use a physical camera.
2025-03-21 07:58:57 +01:00
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buffer_decoder.cpp
buffer_decoder.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
camera_feed_linux.cpp Remove implicit conversions from String, Char16String and CharString to data pointers. Make conversions to StrRange implicit to aid transition. 2025-01-17 17:31:58 +01:00
camera_feed_linux.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
camera_linux.cpp Deactivate the `CameraServer` by default. 2025-03-21 07:58:57 +01:00
camera_linux.h Deactivate the `CameraServer` by default. 2025-03-21 07:58:57 +01:00
camera_macos.h Deactivate the `CameraServer` by default. 2025-03-21 07:58:57 +01:00
camera_macos.mm Deactivate the `CameraServer` by default. 2025-03-21 07:58:57 +01:00
camera_win.cpp
camera_win.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
config.py
register_types.cpp
register_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00