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godot/servers/rendering/renderer_rd/forward_clustered
clayjohn e970f5249c Add Shader compile groups to RD Shader system
This allows us to specify a subset of variants to compile at load time and conditionally other variants later.

This works seamlessly with shader caching.

Needed to ensure that users only pay the cost for variants they use
2023-07-21 16:42:30 +02:00
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SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
render_forward_clustered.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
render_forward_clustered.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
scene_shader_forward_clustered.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
scene_shader_forward_clustered.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00