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godot/drivers/gles3
Thaddeus Crews 3f34e38703
Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode
Add Stretch Modes for Splash Screen
2025-10-21 19:09:33 -05:00
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effects Blend `Environment` glow before tonemapping and change default blend mode to screen. 2025-10-10 12:08:08 -04:00
environment Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shaders Merge pull request #110671 from allenwp/environment-glow-consistent 2025-10-14 21:29:43 -07:00
storage Add all PowerVR devices to the ban list for disabling the transform feedback shader cache 2025-10-18 10:28:25 -07:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
rasterizer_canvas_gles3.cpp Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
rasterizer_canvas_gles3.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode 2025-10-21 19:09:33 -05:00
rasterizer_gles3.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
rasterizer_scene_gles3.cpp Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
rasterizer_scene_gles3.h Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
shader_gles3.cpp Remove `OAHashMap`, in favour of `AHashMap`. 2025-05-31 15:50:10 +02:00
shader_gles3.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00