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godot/platform/android/java/editor/src/picoos/AndroidManifest.xml

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XML

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<uses-feature
android:name="android.hardware.vr.headtracking"
android:required="true"
android:version="1"/>
<uses-permission
android:name="com.pvr.tobactivate.permission.AUTH_CHECK" />
<uses-permission
android:name="com.picovr.permission.HAND_TRACKING" />
<application>
<activity
android:name=".GodotEditor"
android:exported="true"
android:screenOrientation="landscape"
tools:node="merge"
tools:replace="android:screenOrientation">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".GodotXRGame"
android:exported="false"
tools:node="merge">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="org.khronos.openxr.intent.category.IMMERSIVE_HMD" />
</intent-filter>
</activity>
<!-- Enable system splash screen. Passthrough splash screen is not supported yet-->
<meta-data
android:name="pvr.app.splash"
android:value="0" />
<!-- Enable passthrough-->
<meta-data
android:name="enable_vst"
android:value="1" />
<!-- PICO hand tracking -->
<meta-data
android:name="handtracking"
android:value="1" />
<!-- Run as a 2D window app.-->
<meta-data
android:name="pvr.app.type"
android:value="2d"
tools:replace="android:value"/>
</application>
</manifest>