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godot/platform/android/java/app
Raul Santos d526d523b4
[.NET] Fix gradle builds for multiple ABIs
Include the needed .NET jar in the Godot templates so it's always available, then we don't need to include the jar from a .NET publish which could fail when exporting to multiple architectures because it would attempt to add the same jar for each architecture.
2024-12-13 08:01:13 +01:00
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assetPacks/installTime Update Android dependencies for the project 2024-01-18 10:35:32 -08:00
assets Enable `doNotStrip` when doing development/debugging within Android Studio 2021-03-16 17:21:00 -07:00
monoLibs [.NET] Fix gradle builds for multiple ABIs 2024-12-13 08:01:13 +01:00
res Android: Update exported app and editor theme 2024-11-08 22:37:52 +05:30
src/com/godot/game C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails 2024-09-16 17:07:03 +02:00
AndroidManifest.xml Fix ANRs reported by the Google Play Console 2024-07-04 05:18:50 -07:00
build.gradle [.NET] Fix gradle builds for multiple ABIs 2024-12-13 08:01:13 +01:00
config.gradle Add logic to automatically pick up jar/aar library dependencies in the `res://addons` directory 2024-09-29 14:32:10 -07:00
gradle.properties Fix gradle build errors when the build path contains non-ASCII characters 2024-02-13 14:31:08 -08:00
settings.gradle Improve support for XR projects 2024-09-06 00:35:50 -07:00