mirror of https://github.com/godotengine/godot
Include the needed .NET jar in the Godot templates so it's always available, then we don't need to include the jar from a .NET publish which could fail when exporting to multiple architectures because it would attempt to add the same jar for each architecture. |
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|---|---|---|
| .. | ||
| assetPacks/installTime | ||
| assets | ||
| monoLibs | ||
| res | ||
| src/com/godot/game | ||
| AndroidManifest.xml | ||
| build.gradle | ||
| config.gradle | ||
| gradle.properties | ||
| settings.gradle | ||