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godot/servers/rendering/renderer_rd/shaders
clayjohn eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
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effects Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
environment Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
forward_clustered Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth 2023-01-26 01:11:02 +01:00
forward_mobile Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth 2023-01-26 01:11:02 +01:00
SCsub
blit.glsl
canvas.glsl fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl Check for disabled particle trail particle before initializing particle trail 2022-12-22 11:30:59 -07:00
particles_copy.glsl
roughness_limiter.glsl
scene_data_inc.glsl
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Fix some SpotLight3D issues (clustering artifacts, light leak) 2023-01-24 01:08:32 +01:00
skeleton.glsl Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
sort.glsl