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godot/core/math
Rémi Verschelde 5408af1407 Style: Ensure consistent formatting with clang-format 15
When going from version 14 to 15 it would introduce a tiny change in
`websocket_macros.h` just before the comment re-enabling clang-format,
but this can be solved by just letting it do its work.

Bonus cosmetic change in `math_fieldwise.cpp` where clang-format isn't
used, and bump recommended versions for pre-commit hook to [13; 15].
2022-09-21 12:48:58 +02:00
..
SCsub
a_star.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
a_star.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
a_star_grid_2d.cpp Fix incorrect heuristic order in `AStarGrid2D` 2022-09-12 13:16:46 +03:00
a_star_grid_2d.h Replace Vector2(i) with Size2(i) for methods returning a size 2022-09-01 20:04:17 +02:00
aabb.cpp
aabb.h Replace AABB has_no_volume with has_volume 2022-09-04 23:03:36 -05:00
audio_frame.h Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
basis.cpp Test, refactor and fix a bug in Basis.get_axis_angle 2022-09-14 12:05:22 +02:00
basis.h Basis constructor: row vectors -> column vectors 2022-08-31 21:20:25 -07:00
bvh.h Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
bvh_abb.h
bvh_cull.inc
bvh_debug.inc
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
bvh_refit.inc
bvh_split.inc
bvh_structs.inc
bvh_tree.h
color.cpp Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
color.h Color: Fix resetting alpha when setting H/S/V separately 2022-07-26 15:43:49 +02:00
color_names.inc
convex_hull.cpp
convex_hull.h
delaunay_2d.h
delaunay_3d.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
disjoint_set.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
dynamic_bvh.cpp
dynamic_bvh.h
expression.cpp Expression built-in functions can also be considered as identifiers in subscripts 2022-07-04 13:25:43 +03:00
expression.h Add a const call mode to Object, Variant and Script. 2022-06-27 13:33:06 -07:00
face3.cpp
face3.h
geometry_2d.cpp
geometry_2d.h
geometry_3d.cpp Fix Geometry3D::get_closest_points_between_segments() returns NaN 2022-08-30 12:13:11 +01:00
geometry_3d.h Fix Geometry3D::get_closest_points_between_segments() returns NaN 2022-08-30 12:13:11 +01:00
math_defs.h
math_fieldwise.cpp Style: Ensure consistent formatting with clang-format 15 2022-09-21 12:48:58 +02:00
math_fieldwise.h
math_funcs.cpp
math_funcs.h Spacing changes in math_funcs.h 2022-09-19 02:22:50 -05:00
plane.cpp
plane.h Rename `epsilon` to `tolerance` in the `Plane::has_point` method 2022-07-21 20:15:15 +03:00
projection.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
projection.h Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
quaternion.cpp Merge pull request #64678 from TokageItLab/implement-ease-baker 2022-08-23 09:19:21 +02:00
quaternion.h Make `cubic_interpolate()` consider key time in animation 2022-08-19 14:48:37 +09:00
quick_hull.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
quick_hull.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h Replace Rect2(i) has_no_area with has_area 2022-09-04 23:03:36 -05:00
rect2i.cpp
rect2i.h Replace Rect2(i) has_no_area with has_area 2022-09-04 23:03:36 -05:00
static_raycaster.cpp
static_raycaster.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
transform_2d.cpp Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
transform_2d.h Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
transform_3d.cpp Discontinued spherical_interpolate_with in Transform3D 2022-08-31 16:35:38 +09:00
transform_3d.h Discontinued spherical_interpolate_with in Transform3D 2022-08-31 16:35:38 +09:00
triangle_mesh.cpp Add surface indices to TriangleMesh 2022-06-22 21:48:23 +02:00
triangle_mesh.h Add surface indices to TriangleMesh 2022-06-22 21:48:23 +02:00
triangulate.cpp
triangulate.h
vector2.cpp Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 2022-09-02 00:29:50 -04:00
vector2.h Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 2022-09-02 00:29:50 -04:00
vector2i.cpp
vector2i.h Define AXIS_COUNT in all vector types 2022-09-19 17:50:35 -05:00
vector3.cpp Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 2022-09-02 00:29:50 -04:00
vector3.h Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 2022-09-02 00:29:50 -04:00
vector3i.cpp
vector3i.h Define AXIS_COUNT in all vector types 2022-09-19 17:50:35 -05:00
vector4.cpp Minor fixes to Vector4 2022-09-04 20:38:44 -05:00
vector4.h Define AXIS_COUNT in all vector types 2022-09-19 17:50:35 -05:00
vector4i.cpp Minor fixes to Vector4 2022-09-04 20:38:44 -05:00
vector4i.h Define AXIS_COUNT in all vector types 2022-09-19 17:50:35 -05:00