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godot/drivers/gles3
David House e6daec9cf8 Added indirect drawing functionality to MultiMesh
Update doc/classes/RenderingServer.xml

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2025-01-13 14:51:51 -06:00
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effects Rename `String::copy_from` functions to their respective encodings (`parse_latin1`, `parse_wstring`, `parse_utf32`). 2024-12-15 21:46:50 +01:00
environment Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shaders Fix AgX sigmoid contrast curve approximation 2025-01-10 18:17:38 -05:00
storage Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
rasterizer_canvas_gles3.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
rasterizer_canvas_gles3.h Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer 2024-12-19 19:59:37 -06:00
rasterizer_gles3.cpp Merge pull request #96705 from elmajime/camera_from_external_feed 2024-11-04 21:51:50 -06:00
rasterizer_gles3.h Merge pull request #96705 from elmajime/camera_from_external_feed 2024-11-04 21:51:50 -06:00
rasterizer_scene_gles3.cpp Merge pull request #99407 from devloglogan/rec-resolution 2025-01-10 23:05:46 +01:00
rasterizer_scene_gles3.h Merge pull request #99407 from devloglogan/rec-resolution 2025-01-10 23:05:46 +01:00
shader_gles3.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
shader_gles3.h Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00