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godot/tests
Lukas Tenbrink 1b1ab76a14 Add `FixedVector` template.
This is a high performance `Vector`-like object that can be used if the maximum number of objects is small and known, and the objects are needed only temporarily.
2025-04-30 19:14:08 +02:00
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core Add `FixedVector` template. 2025-04-30 19:14:08 +02:00
data Fix `FileAccessCompressed` claiming one byte more than it actually has. 2025-04-08 15:19:58 +02:00
python_build Avoid unnecessary version_get_uniform() calls 2025-04-28 15:05:59 +02:00
scene Merge pull request #103967 from HolonProduction/window-focus 2025-04-16 10:45:17 -05:00
servers Core: Add dedicated `BitField` template 2025-04-11 11:53:26 -05:00
SCsub
create_test.py Style: Integrate `#pragma once` in builders/checks 2025-03-07 17:32:33 -06:00
display_server_mock.h Change `DisplayServerMacOS` from `GDCLASS` to `GDSOFTCLASS`. Add `GDSOFTCLASS` to other display servers. 2025-04-10 09:18:58 +03:00
test_macros.cpp
test_macros.h Core: Add dedicated `BitField` template 2025-04-11 11:53:26 -05:00
test_main.cpp Add `FixedVector` template. 2025-04-30 19:14:08 +02:00
test_main.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
test_tools.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
test_utils.cpp
test_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
test_validate_testing.h Use initializer list in Arrays 2025-03-26 18:38:15 +01:00